Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Exorcism II

Spell, Divine Magic, level 5

Banishes a haunting spirit or demonic presence from a dwelling and forces any possessed person to leave the place at once.

From the book

Rids a house or dwelling of one spirit or demonic presence; it is chiefly used to clear haunted places of their unwanted occupants. The presence may save vs Will to avoid being driven out. Any possessed person present, whether the possessor is a spirit or a demon, is forced to leave it at once, with no save.

At a glance

Save
vs Will (presences); none for possessed individuals forced to leave
Spell type
Non-variable

A scene

The old Hesperian house in the Mediterranean Quarter of Atlantis has been empty for twenty years, and no family will stay there more than one night. The magus Leontios comes at midnight with holy water and a lantern and speaks the exorcism in the dusty hall. The whole house shudders. Doors slam upstairs, a mirror cracks, and then a long, low moan rises through the floorboards and fades away into the cellar and beyond. In the morning, for the first time in years, sparrows are nesting in the eaves.

Written for this archive, not from the book

Find it in the spellbook of Divine Magic