
Dimension Trap
Spell, Sorcery, level 6
An invisible gate laid on a door, chest or passage that pulls in whoever comes close into a pocket dimension, escapable only by dimensional magic; it closes after one catch.
From the book
The caster places an invisible gate as large as 10x10 ft. on a door, chest, passageway or anywhere else, up to 100 ft. away. Anyone coming within 1 ft. must save vs Strength or be pulled through into an extra-dimensional space, which cannot be escaped without Phase Shift, Disappear or Dimensional Travel. The trap waits until it catches someone or something, and that capture closes it.
At a glance
- Size
- Up to '10x10x ft.' (as printed)
- Trigger
- Approach within 1 ft.
- Range
- 100 ft.
- Escape
- Phase Shift, Disappear, or Dimensional Travel
- Duration
- Until something is caught
- Save
- vs Strength, as stated
- Spell type
- Non-variable
A scene
The sorcerer Tarquin's vault in Falias holds his life's work, and he has grown tired of thieves. So he sets an invisible gate on the vault door, where no one can see it. A month later, in the small hours, a masked figure creeps down the corridor, reaches for the lock, and is simply gone, sucked soundlessly out of the world. Tarquin, coming down in the morning, finds only a fallen lockpick on the floor. He picks it up, sighs, and goes to set the trap again.
Find it in the spellbook of Sorcery
Size printed as '10x10x ft.' with the third dimension missing.