
Away (Command)
Spell, High Magic, level 4
Commands a creature to leave and stay away from the caster for at least an hour, unless the caster attacks it.
Also called Away
From the book
The caster orders one creature or being within 100 ft. to leave at once. On a successful save vs Will, the target must back away from the caster for 1 round and may then act freely. On a failure it must go immediately, traveling until it is out of the caster's sight, and cannot come near the caster for at least 1 hour. If the caster attacks the victim, the command is broken and the victim may act as it pleases.
At a glance
- Range
- 100 ft.
- Effect
- Failed save: leave until out of sight, cannot approach for 1 hour; success: move away 1 round
- Save
- vs Will
- Spell type
- Non-variable
A scene
The tax collector from the Joktan governor's office had been following the wizard Hazael around the market for an hour, waving a scroll and demanding arrears on a house Hazael had sold two years ago. At last Hazael turned, pointed and spoke a single word of command. The collector's mouth snapped shut. He turned on his heel and walked briskly off through the crowd, around the corner, and out of sight, without once looking back. He would not be able to come near Hazael again for an hour. It was the most peaceful hour of the wizard's week.