Atlantean Trilogy Archive
An apothecary storeroom with shelves of herb jars, trays of glowing gems, feathers and horns, and sharks swimming past a sunken city.

Myrrh

Ingredient, Herb

Myrrh is a magical herb that aids summoning rituals.

From the book

Myrrh is a magical herb that aids summoning rituals. A dram with cinnamon and olive oil makes Fragrant Oils, and seven drams with frankincense make the Fumes of Favorable Aspect; both give +1 saves when summoning or evoking hostile beings. Necromancers also use 13 ounces of it to embalm a corpse over a week, the first step in raising a sahu, or mummy. It grows in fields and costs 5 G.P. per dram.

At a glance

Type
Magical plant/herb
Properties
Aids in summoning rituals
Terrain
F (Fields, meadows)
Cost
5 G.P. per dram
Used in
Fragrant Oils (1 dr.); Fumes of Favorable Aspect (7 drs.); mummification (13 oz.)