
All-heal
Ingredient, Herb
All-heal lives up to its name: it adds +25% to any healing mixture.
Also called All - Heal
From the book
All-heal lives up to its name: it adds +25% to any healing mixture. It is one of nine herbs, any four of which make the Healing remedy that restores 1-8 points when drunk. It grows in fields, meadows and along roadsides, and at 10 G.P. per ounce it is among the most costly healing plants.
At a glance
- Type
- Healing plant/herb
- Properties
- Adds +25% to any healing mixture
- Terrain
- F (Fields, meadows), R (Roadsides)
- Cost
- 10 G.P. per oz. (8 drs.)
- Used in
- Healing remedy (any 4 of amaranth, all-heal, bindwood, bryony, groundsel, moonwort, periwinkle, rosemary, self-heal)