Atlantean Trilogy Archive
An apothecary storeroom with shelves of herb jars, trays of glowing gems, feathers and horns, and sharks swimming past a sunken city.

All-heal

Ingredient, Herb

All-heal lives up to its name: it adds +25% to any healing mixture.

Also called All - Heal

From the book

All-heal lives up to its name: it adds +25% to any healing mixture. It is one of nine herbs, any four of which make the Healing remedy that restores 1-8 points when drunk. It grows in fields, meadows and along roadsides, and at 10 G.P. per ounce it is among the most costly healing plants.

At a glance

Type
Healing plant/herb
Properties
Adds +25% to any healing mixture
Terrain
F (Fields, meadows), R (Roadsides)
Cost
10 G.P. per oz. (8 drs.)
Used in
Healing remedy (any 4 of amaranth, all-heal, bindwood, bryony, groundsel, moonwort, periwinkle, rosemary, self-heal)