Atlantean Trilogy Archive
An apothecary storeroom with shelves of herb jars, trays of glowing gems, feathers and horns, and sharks swimming past a sunken city.

Hemlock

Ingredient, Herb

Hemlock, in its magical use, grants flying.

From the book

Hemlock, in its magical use, grants flying. Two drams each of belladonna and hemlock make a Flying elixir, which like other herbal elixirs lasts only d6 + 4 minutes. It grows in swamps, on riverbanks, in woods and on slopes and costs 1 G.P. per dram. Spotted and water hemlock are separate, toxic plants.

At a glance

Type
Magical plant/herb
Properties
Flying
Terrain
SW (Swampland), RB (Riverbanks, stream beds), W (Woods), S (Slopes)
Cost
1 G.P. per dram
Used in
Flying elixir (2 drs., with belladonna)