Atlantean Trilogy Archive
An apothecary storeroom with shelves of herb jars, trays of glowing gems, feathers and horns, and sharks swimming past a sunken city.

Hazel

Ingredient, Herb

Hazel is a magical plant of divination.

From the book

Hazel is a magical plant of divination. Four drams of hazel bark make a Divination elixir, letting the drinker learn the answer to one yes-or-no question. Hazelwood, seven drams with black poppy and linseed, is also burned as Fumes of Precognition to grant a cryptic but true vision of the future. It grows in fields and woods and costs 2 S.P. per dram.

At a glance

Type
Magical plant/herb
Properties
Divination
Terrain
F (Fields, meadows), W (Woods)
Cost
2 S.P. per dram
Used in
Divination elixir (4 drs. of bark); Fumes of Precognition (7 drs.)