Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Heal Burns

Alchemy, Herbal remedy

A salve that repairs burn damage when spread on the wound.

From the book

Unlike most remedies this one is a salve rather than a drink. Made from barberry, moss and shepherd's purse, it heals 2-16 points of burn damage once spread on the injury, and applying it takes at least a full minute.

As with every herbal remedy, this is among the most primitive kinds of low magic. Instead of weighed measures, the best parts of an entire plant, fresh or dried, are boiled in a fluid ounce of clear water using a small bowl or pot; no mortar and pestle is needed. Brewing takes 40 + 1-20 minutes and succeeds 99% of the time. Where such remedies are sold, a dose usually costs around 100 G.P.

At a glance

Ingredients
Barberry, moss and shepherd's purse
Effect
Cures 2-16 points of burn damage
Application time
At least 1 full minute
Base
1 fl. oz. clear water; whole plant used (not measured by weight)
Equipment
Small bowl or pot (no mortar and pestle needed)
Time to complete
40 + 1-20 minutes
Chance of success
99%
Cost
About 100 G.P. each when available