Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Astral Projection

Spell, Mysticism, level 3

Sends the caster's consciousness out in an astral body across the astral or material plane, sensing but unable to affect the physical world; disturbing the entranced body snaps him back, briefly disoriented.

From the book

The caster sends his consciousness out in an astral body while his physical body lies in a deep trance. The astral body can journey on the astral plane or the material plane, going any distance into places known or unknown, and stays out for as long as the caster wishes.

On the material plane it has full sight, hearing, smell and touch but cannot affect physical beings in any way; likewise, physical beings cannot harm or detect it unless certain magic is used. If someone disturbs the caster's body during the journey, the astral body snaps back at once and he wakes utterly disoriented for 1-4 minutes. Returning to the body in the normal way causes no disorientation.

At a glance

Duration
Indefinite, as long as desired
Range
Any distance
Risk
If the body is disturbed, the caster returns disoriented for 1-4 minutes
Save
None
Spell type
Non-variable

A scene

The mystic Kleitos lies on his narrow bed in a boarding house in the Hesperian Quarter of Atlantis while his astral self drifts through the walls of a rich merchant's house across the canal, invisible and unheard, reading the letters on the man's desk. It is going beautifully until his landlady's cat jumps onto his chest. At once he is back in his body, and the room is spinning. For a few minutes he cannot remember which way the door is, or what day it is, or why his chest smells like fish.

Written for this archive, not from the book

Find it in the spellbook of Mysticism